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cdaragorn

3
Posts
A member registered Jul 13, 2017

Recent community posts

This is actually really good feedback. I ran into the exact same problem. I ran around for over an hour trying to figure out how I was supposed to get into that tower and had to watch a youtuber to figure out that there were separate ruins in the town. I know they seem obvious now that I know where they are, but the fact that there are other ruins really throws this off.

While mod support is about a lot more than just changing the models, the point of the question is that we'd need you to give us some way to tell the game to change things. In other words, a way to hook into what models are being used and tell the game engine to use a different one instead. That's completely outside anything to do with Unity.

Generally this means providing some kind of API that would allow us to tell the game engine to change which models/sprites/whatever to load, and add new ones to the game. Ideally there'd be ways to hook our own functions into the games logic and rendering loops so that we can control whatever we've added, or at least into some kind of event system that would let us know when different things happen in the game or when the user does something.

This definitely takes some effort, but has proven to be a huge boost to many games replayability and sales.

If the code can easily be recompiled for this, then ok. Otherwise please don't spend time on something like this. Hardware and OS's have supported 64 bit for more than 2 decades now. This would be spending a lot of time and effort on something that would benefit a very small number of people.